tri-plane representation
HyPlane Head: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details. Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others (see Figure 1). These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map.
RAVEN: Rethinking Adversarial Video Generation with Efficient Tri-plane Networks
Ghosh, Partha, Sanyal, Soubhik, Schmid, Cordelia, Schölkopf, Bernhard
We present a novel unconditional video generative model designed to address long-term spatial and temporal dependencies. To capture these dependencies, our approach incorporates a hybrid explicit-implicit tri-plane representation inspired by 3D-aware generative frameworks developed for three-dimensional object representation and employs a singular latent code to model an entire video sequence. Individual video frames are then synthesized from an intermediate tri-plane representation, which itself is derived from the primary latent code. This novel strategy reduces computational complexity by a factor of $2$ as measured in FLOPs. Consequently, our approach facilitates the efficient and temporally coherent generation of videos. Moreover, our joint frame modeling approach, in contrast to autoregressive methods, mitigates the generation of visual artifacts. We further enhance the model's capabilities by integrating an optical flow-based module within our Generative Adversarial Network (GAN) based generator architecture, thereby compensating for the constraints imposed by a smaller generator size. As a result, our model is capable of synthesizing high-fidelity video clips at a resolution of $256\times256$ pixels, with durations extending to more than $5$ seconds at a frame rate of 30 fps. The efficacy and versatility of our approach are empirically validated through qualitative and quantitative assessments across three different datasets comprising both synthetic and real video clips.
Efficient Geometry-aware 3D Generative Adversarial Networks
Chan, Eric R., Lin, Connor Z., Chan, Matthew A., Nagano, Koki, Pan, Boxiao, De Mello, Shalini, Gallo, Orazio, Guibas, Leonidas, Tremblay, Jonathan, Khamis, Sameh, Karras, Tero, Wetzstein, Gordon
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute-intensive or make approximations that are not 3D-consistent; the former limits quality and resolution of the generated images and the latter adversely affects multi-view consistency and shape quality. In this work, we improve the computational efficiency and image quality of 3D GANs without overly relying on these approximations. For this purpose, we introduce an expressive hybrid explicit-implicit network architecture that, together with other design choices, synthesizes not only high-resolution multi-view-consistent images in real time but also produces high-quality 3D geometry. By decoupling feature generation and neural rendering, our framework is able to leverage state-of-the-art 2D CNN generators, such as StyleGAN2, and inherit their efficiency and expressiveness. We demonstrate state-of-the-art 3D-aware synthesis with FFHQ and AFHQ Cats, among other experiments.